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are a paintball team just starting can you provide pointers
to me please?
I would have
to say that the number one thing to do is practice as a team.
You can't get better if you don't play together. I am not
sure if you know it, but our team consists of my father, my
two brothers, and a very close friend over the last 10 years
or so. The reason I mention this is because we have played
together for years and have all grown up together for the
most part. The better your teammates know how you play and
the better you understand each other, the smoother you will
work together. This also helps you develop communication code
words to help you let each other know what is going on when
you are playing.
If you play walk on, try to
find a couple people that would like to scrimmage with your
team as long as it is OK with the field owners. If this doesn't
work or isn't allowed then just try to get on the same team
and work together. Another thing to remember is to practice
against people that are one level above you. This makes you
play harder and learn from your mistakes. These people will
also be able to let you know what you can do better or how
to work a bunker differently. You will find that most teams,
even during tournaments are willing to explain what you did
and try and help you not make the same mistake again. Sure,
it may not be fun to lose playing a team better than you,
but that is how you learn. If you spend all day playing a
team you beat every time then only they are learning and your
team is doing nothing different to better your play.
Another thing you want to do
is make sure your gun works all the time. There is nothing
more frustrating than having your gun go down and playing
with a backup you don't know as well. You also want to make
sure you are comfortable with your equipment. Tournaments
can be stressful as they are and to be uncomfortable in your
regular gear will just make things seem a lot worse.
It will also help if you get
known at your local field. Talk to the refs, a lot of times
they are tourney players and they can help you with your game.
You will want to play good clean paintball if you play walk
on and get a good rep for you team. Things like not overshooting,
watching your language, calling paintchecks, and watching
your temper can help you get a good rep with the refs and
all the regulars. You can also give other people you happen
to be playing with tips as to how they could have done something
a little better in the previous game to help them out. I remember
reading an article in the latest or last months APG about
some things to think about as a team. You might want to check
that out also.
The most important thing to
do is have fun. That is why we all started playing paintball
anyhow, was to enjoy it. You win some, you lose some, that's
the way it goes. As long as you are learning from your mistakes
and having fun then you didn't waste your time. These are
the main points to get you started. I know it sounds like
a lot, but it all comes together pretty easy.
just got a new 2002 vert feed Autococker. It is completely
stock right now, but not for long. However, I can't figure
out were to start adding parts and I just wanted to know what
you think I should put on it. I mean like parts, brands of
parts, that kind of thing. Also, I can't decide whether or
not I want to buy a new frame for it since I am running a
remote off of it. Also, I heard that if I used a remote and
a compressed air tank that I would not be able to shoot fast
at all. Is that true? Well thank you for your time.
These are just
opinions and you should check around as to what you want to
Get a hinged trigger frame and trigger for the gun. These
are fairly new, but they have so far been the best thing to
get for a cocker for trigger feel and rate of fire.
2) Find a different bolt. A
really good one I think is called a Super Fly bolt. It reduces
ball breakage and will help with accuracy a bit. I think I
have the name right here.
3) Get a faster 3 way, faster
ram, a higher flow valve, and a lighter cocking block. As
far as these parts go, good brands would be Shocktech or ANS.
4) Get a new barrel. The Dye
Boomstick is one of the best on the market right now.
5) You can also call the tech
department at WGP for some extra ideas.
There are no problems with running
compressed air on a remote. The air will be delivered to the
gun at the same volume and pressure as if it were screwed
directly into the on gun ASA. The only problem that you want
to watch is to not run the compressed air through an expansion
chamber. While CO2 requires the time and space to expand from
a liquid to a gas, the expansion chamber will only slow down
the compressed air since it is already a gas.
These are just a few things
to get you started. The cocker has so many different things
available for it you will have to look around and see what
suits you best. Good luck.
am on a team that has been playing a little while, but as
of yet we haven't played any tournaments. We were wondering
how should we go about approaching potential sponsors? We
are in desperate need of paint, but the local field already
has 2 home teams.
you will have to actually play in a few tournaments and show
your team is good enough before people will start to sponsor
or recognize you. A sponsor is looking for a team that can
advertise their products in a good manor with high visibility.
If you can prove that people are watching you and you will
not portray a negative image that reflects on your sponsor,
then you have a good chance of obtaining a sponsor. Your team
needs to be seen as one that plays fair and with good attitudes.
You do not need to win every tournament, although that will
help. However, you must be visible. You may want to put together
a list of events you will be participating in if you get the
sponsorship so the potential sponsor will know how often their
name will be seen. You could suggest stickers on your guns
or jerseys. You can help at community functions that the store
may support. You could also organize a game for patrons of
the store. Come up with ways that their support of your team
is beneficial to their business.
should check with local small business owners and see if any
of them are interested in partially sponsoring your team.
If your main expense is paint and you are only looking for
help with that, check with your local dealers and see about
having Diablo Direct sponsor your team. Diablo will sponsor
a team, but only through a local store. Another way is to
call the manufactures of the equipment you use to see if they
can work out some kind of a deal. Gaining a few partial sponsors
is better than none and every little bit helps. Promoting
your team is key also. Create a web site and use it to acknowledge
your sponsors. It is more advertising for them.
It takes time and hard work. Do not expect it to happen over
am buying a barrel soon and am wondering weather I should
go with a length of 14in or 16in. Also if you could tell me
how much more accurate a 16in barrel is than a 14in.
have shot barrels of all different lengths from a 16 inch
All American to the 10 inch Boomstick I use now. The decision
depends mostly on the position you play. I play front so I
have the shortest barrel I could find and I can tuck in tight.
Two other teammates use 12 inch barrels, one playing back
and one playing mid. I would select the 14 inch if those are
your only two choices. Some players use longer barrels to
push into air bunkers, so that depends on your playing style.
far as accuracy and/or distance, both will be the same. There
have been many tests done and it has been found that a paintball
only needs the first 6-9 inches of a barrel to stabilize.
After the first 6-9 inches you need to consider gas efficiency.
The longer the barrel the better gas efficiency you will have
because it keeps the air behind the ball longer. I really
don't think there is a big enough difference to worry about
that at all. I shoot an Eclipse Bushmaster 2000 with my 10
inch Boomstick and can get about 1100 rounds out of my 88ci/3000psi
tank. One other teammate uses a 12 inch Boomstick with the
same size tank and gets about the same amount of shots per
really the answer is if you are playing front, go with the
shorter barrel so you can tuck in tight to your bunker. Even
if you are playing back a 14 inch barrel should really be
sufficient. If the barrel is too long it could get in the
What upgrades do
you recommend for a Bushmaster BKO?
BKO is basically the same thing as the Bushmaster 2000 series
except without all the bells and whistles. The only real upgrades
I have put on my Bushmaster is the red valve from Macdev,
the Gladiator regulator from Macdev, a Dye Boomstick, and
an Eclipse delrin bolt. Art k. is testing the non-delrin venturi
bolt from Tantrum Paintball. It has worked well so far. There
is also a delrin bolt made by Wetworks, but I have never used
it and cannot tell you the quality. If you go from our homepage
to the preferred equipment section you will find a link to
Macdev and Eclipse. The red valve really helps to lower the
operating pressure of the gun. If you get a delrin bolt you
do not ever want to oil it. The material absorbs liquids and
makes the bolt expand in your gun. Since we are on the subject
of oil, never OIL anything in the BKO or Bushmaster guns.
Only use white lithium grease. When you oil any gun with a
solenoid the oil ends up settling in the solenoid and destroys
it. Those are the only upgrades I would really suggest
for the BKO. The BKO and Bushmaster are both extremely good
guns right out of the box and don't need a lot of upgrades.
The only upgrades that will not work on the BKO that are good
on the Bushmaster are any that involve the ram and the solenoid.
I am not 100% sure, but I don't think the BKO can handle any
LPR upgrades from the Bushmaster either because of where the
LPR is located and designed on the BKO.
I have just recently
purchased a B2K2 Bushmaster and was wondering about the barrel
and air tank. I also wanted to know how the gas is hooked
to the tank. In the pictures, there is no line running down
work really well on Bushmasters. I am not sure I understand
your question about the air. If you are using a preset nitro
tank then you will run a hose from the ASA adapter into the
input side of the high pressure regulator on your gun. If
you are running an adjustable output nitro tank then you want
to just run the hose straight from the tank to the high pressure
regulator on your gun. All of our guns are setup this way.
Some of the team members run a remote line where they have
the tank on their backs and a hose running into the gun.
How do I modify my
Bushmaster 2000 with PDS for Warp Feed Intelifeed connection?
really isn't very difficult, however with all the wires and
very little room to work you need to be patient and make sure
to solder good connections. There is a video on the site where
you can see me do the intelifeed modification to one of our
Bushmasters. The link is here if you want to watch http://www.relentlessattack.com/bushy/mods.htm.
Other than that here are the basic directions.
You need to get a 3/32 male
adapter from radio shack or somewhere. You also need to get
some very small gauge wire (around 22 ga) and some heat shrink.
Take 2 strips of wire and cut them about 1 foot long or so,
that way you have some room to play with. Solder one end of
a wire so it is connected to the tip of the male adapter.
Solder one end of the other wire so it is connected to the
side of the male adapter. Make sure you get good connections
and they are not where they will be able to short. The wire
going to the tip of the adapter will be positive. Take the
gun apart and take out the LED and the battery (I would recommend
the circuit board as well to give you more room, just be careful
with it). If you look at the LED closely you will find one
side is flat and the other is curved. Cut the wire going to
the flat side of the LED and attach the wire running to the
tip of the male adapter to that side of the LED along with
the original wire. Use the heat shrink to make sure it will
not short out later and be sure to solder a good joint. Now
cut the wire running to the negative side of the battery.
Attach the wire you soldered to the outside of the male adapter
to the negative battery wire along with the original wire.
Now it is all hooked up. Run the intelifeed wire through your
grip and put everything back in carefully. Your intelifeed
is now wired for "tip positive." You need to take
the black cover plate off the back of your warp feed and change
the jumpers next to where the intelifeed plugs in so that
you have the jumper on the middle set of plugs. I think the
middle set it "tip positive," but I am not 100%
sure. If you check your warp feed instructions it will tell
you. Now just plug it up and turn on the gun. Every time you
pull the trigger the LED should flash and the warp feed should
spin. You can adjust the spin length of the warp through the
other jumpers, but again, refer to your instructions that
came with the warp. This sounds very confusing, but it isn't
as difficult as it seems on paper. If you watch the video
(it is only about 27 minutes long) I walk you through the
Now for the disclaimer, even though this has worked on all
of our guns, if you break your gun as a result of this process,
my team and I take no responsibility for the damages done.
If you follow the directions you shouldn't have a problem
though and if you have any questions please ask me before
you hook anything up.
I was wondering when
you said that a Warp Feed with a Halo is a possibility; do
you mean that the halo will make the Warp Feed feed faster
than the revvie since it pushes the balls instead of letting
I meant about the Halo and Warp...The warp can only feed the
18 BPS until you shoot through all the balls around the wheel.
After that if a revvie is feeding at 12 BPS then the Warp
can't put the balls to the gun any faster. The Halo is faster
than a revvie so it will feed the warp faster and allow you
to shoot faster overall. However, I have never been able to
out shoot a 12 volt revvie with my Warp.
What are the most
important performance upgrades for a Bushmaster (other than
barrel and nitro)? What companies make the best performing
are a lot of upgrades I have tried for the Bushmaster just
because I can't leave well enough alone. Here are the ones
I have found that work well. There may be others out there
and opinions vary, but this is what the team uses.
High Pressure Reg - Macdev Gladiator
Regulator. I have found this to be VERY consistent shot to
shot and I have been impressed with its' ability to keep up
with high rates of fire. We use this reg on 2 of our guns
right now and probably all of them in the near future. If
you get this reg I would recommend the short Macdev HPR adapter.
This adapter allows you to put an aftermarket reg on the gun
and leaves you a place to put the gauge so you don't have
to guess at your pressure.
Low Pressure Reg - Macdev B2K2
Low Pressure Kit. We do not currently have this on any of
our guns, however I have shot Bushmasters at the IAO with
this kit and it was totally amazing. The LPR kit from Macdev
lowers the operating pressure to around 60-70 psi. This makes
it easier on paint and makes it to where your gun will not
give as much recoil. The Macdev low pressure regulator is
also very consistent during rapid firing. The kit also comes
with a ram gauge. You unscrew your ram assembly and screw
in the gauge then gas up the gun. The gauge will tell you
exactly what your LPR is set at and you can easily tune it
in which is a big help.
Valve - Macdev Red Valve. This
valve allows more flow than the old Eclipse valve that was
originally in my gun and the Vapor vale put in one of our
other Bushmasters. The Red Valve also helps to lower your
operating pressure a substantial amount.
Bolt - Tantrum Bolt. This is
a venturi bolt which is easier on paint. We only have one
right now because I was previously sold on the Eclipse bolts
until this one came out. This bolt is amazing and unlike most
venturi bolts it has 11 holes to distribute air around the
ball instead of just 8. This bolt is also made of a different
material than the Eclipse bolts and it will not swell in humid
Trigger Frame - 2003 ICD Factory
Trigger Frame. This frame is slightly different than the traditional
45 frame. There is a slight curve on the back of the frame
that fits your hand perfectly. This grip also feels as if
it is slightly straighter than a 45 frame and is much more
comfortable. The frame also provides 3 different hinge points
for the trigger to swing from in case you want to be able
to move the trigger closer to your hand or farther away. The
trigger itself also allows you to adjust the micro switch
and travel length the same way as on the old triggers. There
is a bonus to this one though that allows you to adjust the
spring tension on the trigger through a third screw in the
trigger so you don't have to take the trigger off with punch
tools and change the spring anymore.
Board - ICD Tourney board. The
only reason I recommend this over a Chaos Chip is because
of the cost. You can send the gun to ICD and for about $25
they will re-program the board to whatever you want (within
reason). One of our teammates has this board and it is set
at 25.9 BPS.
Eye - ICD PDS (Paintball Detection
System). I believe this is the only eye available at this
time for the Bushmaster. We have the very first version of
the eye to come out as well as the newest version and both
are flawless. We have never had a paint that does not work
with the eye, but if you do run into a problem you can actually
turn the eye off with an extra switch on the side of the gun.
It really is a big plus if you think you will outshoot your
loader so you do not chop paint.
LCD - ICD LCD Display. This
is just a big plus, it gives you a shot counter which is nice,
but the big benefit is the game timer. It is especially helpful
with 10 second countdowns. The LCD display is on the back
of your gun so you can just glance at it when playing so you
can check the time and maybe alter your game plan. These have
now been discontinued by ICD because most players don't use
them. If they still have some in stock they should be able
to put one on if you would like.
Barrel - Dye Boomstick. I know
everyone says this, but they have worked really well on all
our guns. The internal bore of the Boomstick matches the paint
we shoot just about perfectly. We shoot Diablo Blaze unless
a tourney requires us to use different paint. We rarely have
problems with any kind of chopping or breaking of paint with
this barrel/paint combo. When we do have issues with brittle
paint or chopping the guns with the PDS and tantrum bolts
still work flawlessly.
How do you coach
and manage a 3-Man paintball team?
and managing a 3-Man team is not as hard as it may seem. First
I would recommend deciding how each person is going to play.
Figure out who will play what positions each person is comfortable
with and then practice that setup. As far as how to coach
the team, you will need to critique each other. If there is
someone that is knowledgeable about tourney paintball that
can watch the team play that would be best. If there is nobody
to watch then try this...when you are playing try and remember
what you needed to know at a certain point in the game. Then
you will know after the game to tell your teammates what they
need to be doing to help you. You can also try looking back
at a game to see how one of your teammates could have helped
you out in the situation if they knew what was going on. You
need to rely on each other if you do not have someone else
to tell you how each person is playing. Try having a good
scrimmage against another team and then afterwards get together
and have each person figure out what they needed during the
game that they did not have. They may have been missing some
cover fire that would have helped, or they could have needed
to know a guy moved or that one of your other teammates was
eliminated. Also, you don't want to just go over what is being
done wrong. You also need to talk about what is being done
right so the team can continue doing it. I have found the
more you talk during and after games makes a big difference
on the field.
As far as managing a team, you
should be the one to setup scrimmages and practice days with
other teams. You should also come up with some drills to help
you with different aspects of your game that may need improvement.
It is your job to make sure the team is working on things
they are doing wrong and the team stays focused on getting
ahead. You also need to make sure the team shows good sportsmanship
when a game is lost or even when a game is won. You should
really come up with a schedule of events the team will be
participating in and get the other members of the team to
commit to participating in each event.
How do you raise
money for the a team?
have never done anything to raise money for the team, but
it would be helpful to do some kind of fundraising event.
A little extra cash for practices or entry fees could never
hurt. I have thought of the idea of selling doughnuts or candy
at a local department store like different sports teams do.
I do not know how well that would be accepted by the public
though and would have to look in to it a little further. Really
that is the only idea I have ever had and we have not tried
it yet. If you come up with anything else please let me know.
Where do you get
team jerseys for a paintball team?
the jerseys, if you are talking about having a team name put
on them, I have a few options for you. If you call JT and
order jerseys from them they will put your team name in vinyl
lettering on them for an additional $20 on top of the cost
of the jersey. We had this done to the jerseys in the team
photo on the website. Once we got our sponsorship with National
Paintball Supply they got us new jerseys from Diablo. We don't
have the new pictures of these jerseys on the site yet. There
are some places that will make vinyl lettering and graphics
to put on fabric using a heat press. We got our team logo,
National Paintball logo, and the TMX store logo done in vinyl
in about a week. We just sent the files to a company in TX,
I believe and they made the logos and mailed them to me. You
can use an iron or heat press to put them on if you would
like. As usual with vinyl graphics you should not put them
in the dryer and you just hang them up in your closet to dry.
The name of the company that did our vinyl graphics was AA
Paintball. Their web address is aapaintball.com.
It was not too expensive to have it done and it really gives
the team a good look and puts a name with the jerseys so people
will remember you. I have also heard that Smart Parts and
Dye will do custom jerseys, but I have never looked into them.
Which grip frame
is better and gives you the highest rate of fire the Sonic
frame or 2003 ICD frame?
the ICD and Sonic frames are nice because of the hump on the
back of the handle. The triggers are a little different though.
ICD comes with a blade trigger and the Sonic comes with a
standard 2 finger trigger. I have shot them both and found
I can shoot the ICD slightly faster than the Sonic. This may
be because I am used to a blade trigger. It really comes down
to whether you want a blade trigger or a 2 finger trigger.
You can't go wrong either way, and if it turns out you don't
like the trigger you get, you can always replace it with the
How much does it
cost to have a new circuit board, wiring harness, LCD screen,
tourney chip, and PDS put on my Bushmaster B2K by ICD?
upgrade is $125 and includes reprogramming the gun for the
upgrade is about $190 because you have to get a new lower
tray for the gun.
circuit Board/Wiring harness is $75. You only need a new
circuit board if you don't already have an LCD board. ICD
put the LCD boards in most of their guns after January 2001
even if the gun was not setup with an LCD already. The way
to tell if you have an LCD board is to take your grips off
and see if the circuit board has a small blue knob on it.
If the knob is there, you already have an LCD board.
- These prices are subject to change without notice. Please
contact ICD directly for current prices and availability.
What kind of oil
and/or grease do I need to keep the electro-pneumatic gun
working properly? Where should it be applied and when?
thing, NEVER OIL ANYTHING on an electro-pneumatic
gun. Anything viscous enough to flow into the solenoid will
destroy it. This will also void any warranty you have on the
gun. You should use only general/all purpose lithium grease
on the gun. This stuff is really thick, but you don't have
to worry about it slowing the gun down. You also don't need
to gob it on, just a thin layer will work fine. I don't know
how far apart you take your Bushmaster, but here are the things
you need to clean/maintain over time.
Put a small amount of grease
on all the o-rings around the ram assembly. Also put some
around the hammer and the piston that moves back into the
ram. There is an o-ring on the inside of the ram you need
to lubricate and greasing the piston helps a bit. Do not lubricate
the bolt with anything. If it is the stock bolt, it is made
of delrin and is "self lubricating." Unscrew the
low pressure reg from the front on the gun and unscrew the
long silver piece on the end. Be careful not to lose the spring
and brass cup seal inside. Put a very small amount of grease
on the o-ring inside the black piece and also a small amount
on the brass seal. Now unscrew the large screw you normally
screw in to adjust your LPR. There is a piston inside there
that moves up and down as you adjust the pressure. Stick a
small allen key through the middle of the o-ring inside the
LPR and push the piston out the back side. Again, put a small
amount of lube around the o-ring and put it all back together
in reverse order. Assuming you have the stock HPR it will
unscrew and come apart the same way as the LPR. These instructions
sound really difficult, but it is easy when you take it apart
and see how it all works. It is recommended to clean your
regs every 3,000-4,000 shots, however I normally go about
6,000-8,000 shots, or just before a tournament.
How do you install
an intelifeed on a 2K2 Smart Parts Impulse for a Warp Feed?
you need a 3/32 male plug from some place like Radio Shack.
If you get the adapter in a right angle it helps. Then you
need to get some 22 or 24 gauge wire and some heat shrink.
Before you do anything else
unhook the power from your gun. You need to hook a wire long
enough to reach up inside the gun and give you some room to
play with (probably about 24" to be safe) to the position
on the center of the 3/32 plug. Now you need to hook another
wire just as long to the outside part of the 3/32 plug. When
I say to the center and to the outside, the plug will come
apart in half (if you got a right angle), or will unscrew
(if you got a straight plug). Make sure to run some heat shrink
over the wires in the 3/32 plug so they will not short across
Now you need to run the wires
up through the grip into your gun and up to the solenoid.
Take the solenoid off the gun and strip the glue covering
the leads. Smart parts has so far been true to keeping positive
red and negative black, but check it first just to make sure
because they could have changed for some reason even though
it is unlikely.
This is where you need to shorten
up the wires you have attached to the plug, but having too
much wire is better than not having enough. Solder the wire
you ran to the center of your plug to positive on the solenoid
and run the wire on the outside of your plug to positive on
the battery. This may sound strange, but it is the only way
I was able to get it to work on an Impulse. It does have a
side effect of spinning the Warp Feed when the gun is shut
off. I have not been able to make it work any other way though.
Be sure to get good joints when you solder and don't cross
the leads. Now take a little hot glue and cover the leads
back up like the factory did. Reassemble your gun at this
Your warp feed should now be
wired for "tip positive." Check the owners manual
on your warp, to find out what jumper to set it on. I believe
it is the center set of jumpers next to the female adapter
for the 3/32 plug.
How do we get other
people to participate if we already know who we want on our
team. How many people should be on a team and what are the
age groups, if any?
a new team takes a lot of work. There are a few things you
need to do to make sure your team is successful. The first
thing you need to do is make sure everyone is on the same
page. You need to sit down with your team and make sure everyone
knows what the team's goals are and everyone commits to putting
their best efforts forth to achieve those goals. When you
say you are not able to get other people to participate in
tournament paintball, there are a few things you have to consider.
It will really help me if I knew why they do not want to participate.
You could try to take them to some local tournaments so they
can get an idea of how things are run. You could even enter
in a local beginner level tournament and see how it is to
play under the pressure of competition. Remember, paintball
is supposed to be fun, even at the competitive level. If a
player does not enjoy and have fun playing tournaments then
that may not be the way that player should go. If the problem
has to do with the money it takes to play then you may just
have to let it go until their situation changes.
The number of players on a team
varies as to what type of tournaments you will be participating
in. We have six people on our team and we participate in three
and five man events. In three man tourneys you can normally
have four people on the roster so you have one alternate.
In five man events it is usually the same way with only one
alternate, but sometimes two are allowed depending on the
promoter's rules. In seven and ten man formats usually there
are only one or two alternates per team. In regards to the
age limits, sometimes at local tournaments they will split
the teams into an above 17 years old age group and a 17 and
below age group. However there are no rules that say you cannot
participate at any level or within any age group you want
to. You could take your team and sign up to play in the pro
division of the NPPL and you could play. You may not win,
but it would be allowed. If you decide to take this approach,
remember that future tournaments consider your previous tournaments
for deciding your division. For instance, if you play in an
amateur tournament and lose, future tournaments may not allow
you to play in the novice division since you have amateur
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