Participant Flyer
Field Fee ( non-refundable):
$25 per player
· To be collected by June 16, 2001. Includes all
day CO2 or compressed air fills up to 2000 psi only
$17 per player
· To be collected by June 16, 2001. If you bring
your own CO2 or are filling your own compressed air
Paint and Markers:
Bring your own Marker and Paint.
Registration:
*If I can get 20 players I will raffle most items used
in the game (the prize package will be much more than
just a Spyder Compact; makes you wonder, doesn't it)
*Must have the field fee by June 16, 2001 if you intend
to play
* Check in will begin at 9:45am and play will start at
11:00am
* There will be a lunch break from 2:00 - 3:00 (bring
your own food).
Game Story:
The kingdoms of Silvenesti and Neraka have been at odds
for decades now. Both kingdoms feel it is time to have
it out and smite the other. With the help of the wizard,
the dragon, and other inhabitants of the land nobody can
know which kingdom will be defeated.
Kingdoms must complete 13 quests to ultimately win the
battle by finding all the parts to magical weapons, find
shields, don gauntlets, acquire gold for the kingdom's
treasury, and much more. There will be a King's two man
joust after lunch in which each team must choose their
champion. There are infinite things to be found on the
field. Dragons and wizards will help you on your quest.
Only time will tell which kingdom will be the strongest.
Due to the shortage of alchemists in the land, there
will be no medics in this game. Instead, each player will
be given three instant re-insertions to redeem through
the nearest referee so they can immediately go back into
the game.
Rules of the Game:
1. Sign-in and character assignments will start at 9:45
and end at 10:45.
2. If a player is shot out they must exit the field. All
players not on the field will be re-inserted at their
castle every 15 minutes.
3. All guns are to be set at no more than 290fps.
4. Masks must be worn at all times when on the field.
5. The game will end at 6:00pm.
6. BARREL PLUGS ARE MANDATORY WHEN EXITING THE FIELD OR
IF A PLAYER IS OFF THE FIELD
· I NEED REFEREES!!! If you are interested in
refereeing the game call
· You must have the field fee to me by June 16,
2001 to play.
· If I can get at least 20 players I will raffle
most items used in the game.
· This game is not open to the general public,
if you want to bring any friends call me first.
· I will send a reminder of the game out on June
5, 2001.
Organizer Notes
Items Needed Game Checklist:
· 6 2X4X12's cut in 3 foot lengths
· 2 barrels of ale - round cylinder of foam
· 2 soft rocks for iron ore - foam cut into rock
shapes
· get necessary latches
· paint all props
· fix netting
· assign parts
· make player id cards
· fill bunkers
· use weedeater on green briars
· make flag poles
· string gems together for crown jewels
· draw maps
· call unique sporting for AJ's tank cover
· put latches on all boxes
· chrony spyders
· get AJ's stuff
· get washers
· put boxes together
· get C02 tanks
· fix Garrett's barrel
· fix blue castle
Boxes Needed:
· 2 - barrels 6 locks
· 2 - gun body 2 locks
· 2 - shields 2 locks
· 2 - gloves 2 locks
· 2 - hay no locks
· 2 - gold and gems 2 locks
· 2 - eggs no locks
· 2 - paint 2 locks
· 2 - hopper 2 locks
· 2 - tanks 2 locks
Points Distribution:
Missions/Points: Red Team
1. Capture the crown jewels from the tower 4000 pts.
2. Find the scepter and bring it to the wizard the scepter
to receive a key ingredient for your success 2000 pts.
3. Find the key ring with the keys to the dungeon. Bring
these to the dungeon so you can get a piece of the puzzle
2000pts.
4. Help the dragon out by bringing him 3 bags of limestone.
You will be handsomely rewarded 1500 pts per bag.
5. Gather at least 5 bails of hay from the countryside
and take them to the stables so your horses do not starve
1000pts.
6. Find a barrel of ale and take it to the tavern 2000
pts.
7. Take the opposing teams area flag and bring it to the
stables so you can get another piece of the puzzle 3000pts.
**********************LUNCH******************************
1. Rescue King's horse from Dragon's Lair 4000pts.
2. Find a piece of iron ore and take it to the blacksmith
so he can add a critical piece to your growing weapon
2000pts.
3. Find a bag of grain and take it to the mill so your
costume is complete 2000pts.
4. Shoot cone hanging over the castle with the magic weapon
6000pts.
5. Assassinate the opposing teams' king 8000pts.
6. Rob opposing teams' vault 5000.
Missions/Points: Blue Team
1. Capture the crown jewels from the tower 4000pts.
2. Find a piece of iron ore and take it to the blacksmith
so he can add a critical piece to your growing weapon
2000pts.
3. Bring the dragon 3 bags of limestone to get the hopper
keys around limestone bags 1500pts per bag.
4. Find the key ring with the keys to the dungeon. Bring
these to the dungeon so you can get a piece of the puzzle
2000pts.
5. Gather at least 5 bails of hay from the countryside
and take them to the stables so your horses do not starve
1000pts.
6. Take the opposing teams area flag and bring it to the
stables so you can get another piece of the puzzle 3000pts.
7. Find a bag of grain and take it to the mill to add
to your costume 2000pts.
************************LUNCH****************************
1. Rescue King's horse from Dragon's Lair 4000pts.
2. Find the scepter and bring it to the wizard the scepter
to receive a key ingredient for your success 2000pts.
3. Find a barrel of ale and take it to the tavern 2000pts.
4. Shoot cone hanging over the castle with the magic weapon
6000pts.
5. Assassinate the opposing teams' king 8000pts.
6. Rob opposing teams' vault 5000pts.
Miscellaneous Points:
· Gold bricks 400pts
· Gold eggs 200pts
· Silver eggs 300pts
· Gems worth 400pts
· Hay 100pts per bail
· Eliminations 50pts
· Flag each hour for field control is worth 500pts
· Joust points are worth whatever is on the flags
retrieved
Missions: Red Team
1. Capture the crown jewels from the tower.
2. Search quadrant 2 and find the scepter and bring it
to the wizard the scepter to receive a key ingredient
for your success.
3. Search quadrant 2 and find the key ring with the keys
to the dungeon. Bring these to the dungeon so you can
get a piece of the puzzle.
4. Search in quadrants 3 and 4 and help the dragon out
by bringing him 3 bags of limestone. You will be handsomely
rewarded.
5. Search the kingdom and gather at least 5 bails of hay
from the countryside and take them to the stables so your
horses do not starve.
6. Search in quadrant 1 and find a barrel of ale and take
it to the tavern.
7. Take the opposing teams area flag and bring it to the
stables so you can get another piece of the puzzle.
**********************LUNCH******************************
1. Rescue King's horse from Dragon's Lair.
2. Search quadrant 3 and find a piece of iron ore and
take it to the blacksmith so he can add a critical piece
to your growing weapon.
3. Search quadrant 2 and find a bag of grain and take
it to the mill so your costume is complete.
4. Shoot cone hanging over the castle with the magic weapon.
5. Assassinate the opposing teams' king.
6. Rob opposing teams' vault.
Missions: Blue Team
1. Capture the crown jewels from the tower.
2. Search quadrant 1 and find a piece of iron ore and
take it to the blacksmith so he can add a critical piece
to your growing weapon.
3. Search quadrants 3 and 4 and bring the dragon 3 bags
of limestone to get the hopper keys around limestone bags.
4. Search quadrant 1 and find the key ring with the keys
to the dungeon. Bring these to the dungeon so you can
get a piece of the puzzle.
5. Search the kingdom and gather at least 5 bails of hay
from the countryside and take them to the stables so your
horses do not starve.
6. Take the opposing teams area flag and bring it to the
stables so you can get another piece of the puzzle.
7. Search quadrant 2 and find a bag of grain and take
it to the mill so your costume is complete.
************************LUNCH****************************
1. Rescue King's horse from Dragon's Lair.
2. Search quadrant 4 and find the scepter and bring it
to the wizard to receive a key ingredient for your success.
3. Search quadrant 1 and find a barrel of ale and take
it to the tavern.
4. Shoot cone hanging over the castle with the magic weapon.
5. Assassinate the opposing teams' king.
6. Rob opposing teams' vault.
Buildings and Assignments:
Dragon's Lair (black):
· Box locked with 3 locks
· Hopper inside box
· One dragon ride
· Bring 3 bags of limestone to dragon to return
his fire
· One key on each bag of limestone
Blacksmith (green):
· Bring iron ore to blacksmith
· key inside of ore
· Box locked with 1 lock
· Barrel inside box
Wizard (purple):
· Bring scepter to wizard
· Key around scepter
· Box locked with 1 lock
· Magic paint inside box
Dungeon (gold):
· Bring key ring to dungeon
· Key is on key ring
· Box locked with one lock
· Gun body inside box
Tavern (orange):
· Bring barrel of ale to tavern
· Key on barrel
· Box locked with 1 lock
· Gloves inside box
Mill (yellow):
· Bring grain to mill
· Key on bag of grain
· Box locked with 1 lock
· Shield inside box
Flags (one color per each team):
· Get opposing teams flag
· Key around grommet on each flag
· Box locked with 1 lock inside stables
· Tank inside box
Stables (brown):
· Bring hay to stables and put inside trough
Things the players need to know:
· All players should chrony at no more than 280fps.
· If you are hit by a paintball, call paintcheck
and have the nearest person or referee come to you to
see if you are out.
· If you call "hit", "out",
or anything except for paintcheck when you are shot, then
whether or not the ball broke, you are out.
· Boundary lines are marked by rope and are not
to be crossed or shot across for any reason. If a player
goes past a boundary line then they are to exit the field
until the next re-insertion.
· If a player is shot out they must exit the field.
All players not on the field will be re-inserted every
15 minutes.
· Masks must be worn at all times when on the field.
· BARREL PLUGS ARE MANDATORY WHEN EXITING THE FIELD
OR IF A PLAYER IS OFF THE FIELD
· Dragon eggs and gold are scattered throughout
the field and different eggs are worth different points.
· A player cannot touch any items with the other
teams color on it.
· Cannot take the opposing teams' special weapon
no matter what.
· Bridges and moats are all marked with surveying
tape. There are 2 rivers across the middle of the field
that must be crossed at bridges (three 2X4's side by side
makes a bridge) and the 2X4's are scattered across the
land.
· Bridges can only be built at breaks in the surveying
tape.
· Moats around castles cannot be crossed with bridges
and can only be crossed by the opposing team when the
cone hanging over the castle is destroyed. There is no
need to put a bridge over your castle moat.
· Must have jewels, gold, and treasure in the castle
vault to get points, dragon eggs must be kept in separate
container.
· A player cannot move opposite teams' boxes or
anything with the other teams color on it.
· If you see any players holding a white and purple
rope walking with referees do not shoot them.
· The person attacking the cone on the castle must
have all the items that were collected.
· Leave all items with the boxes you recover things
from and all keys inside boxes if possible.
· Write names on paper at cars when you are eliminated.
· Points are only awarded for missions when items
are returned to your teams' castle.
· Re-insertions are directly behind the castle.
· Each team is given a large flag of their team
color. Whatever teams flag is hanging at the top of the
tower each hour is awarded points.
· Sometimes there may be more than one mission
on your card, be sure to complete each mission
· No unsportsmanlike conduct.
· No foul language.
· Each team has an area flag hung on their side
of the field. Do not take these flags down unless it is
instructed by a mission.
· Hang on to your maps, you will need the to find
the locations on the field.
· Do not touch props other than eggs and gold that
you have not been assigned a mission for. This could cause
you to loose points.
Things the organizer needs to know:
· Dragon eggs scattered throughout land, different
colored eggs are worth different points (gold and silver)
· Joust at lunch time, 2 minute with multiple flags.
Each team chooses 2 champions and points are awarded according
to what is on flags taken.
· Kings treasure inside castle vault (locked, only
king has the key, only gold and jewels in the vault can
gain points).
· 2 rivers across the middle of the field (9 2X4's
for bridges on each side of the field, 3 together equals
one bridge, 6 2X4's between rivers).
· Moats around castle, cannot go inside castle
moat area until cone has been taken down unless you are
on that team.
· Put player card Id numbers on instant re-insertion
cards so the referee can identify it is their card (if
the ref is on the field the player can go back to their
castle to re-insert).
· Put numbers one through three on ID cards so
referees know how many instant re-insertions there have
been for that player.
· At lunch remove all bridges and return team flags
to each base.
Mission assignments and when to issue them:
· Issue the first mission to each team at the
start of the game 11:00
· Wait ½ hour and issue the next 2 missions
11:30
· Wait 1 hour and issue the next 2 missions 12:30
· Wait ½ hour and issue the rest of the
missions for the half 1:00
· Break for lunch at 2:00
· Issue the first mission for the second half 3:30
· Wait ½ hour and issue the next 2 missions
4:00
· Wait 1 hour and issue the rest of the missions
for the day 5:00