Event: Kingdoms In Chaos
Date: June 30, 2001
Created and organized by: Brian Snyder

Participant Flyer

Field Fee ( non-refundable):

$25 per player
· To be collected by June 16, 2001. Includes all day CO2 or compressed air fills up to 2000 psi only

$17 per player
· To be collected by June 16, 2001. If you bring your own CO2 or are filling your own compressed air

Paint and Markers:

Bring your own Marker and Paint.

Registration:

*If I can get 20 players I will raffle most items used in the game (the prize package will be much more than just a Spyder Compact; makes you wonder, doesn't it)
*Must have the field fee by June 16, 2001 if you intend to play
* Check in will begin at 9:45am and play will start at 11:00am
* There will be a lunch break from 2:00 - 3:00 (bring your own food).

Game Story:

The kingdoms of Silvenesti and Neraka have been at odds for decades now. Both kingdoms feel it is time to have it out and smite the other. With the help of the wizard, the dragon, and other inhabitants of the land nobody can know which kingdom will be defeated.

Kingdoms must complete 13 quests to ultimately win the battle by finding all the parts to magical weapons, find shields, don gauntlets, acquire gold for the kingdom's treasury, and much more. There will be a King's two man joust after lunch in which each team must choose their champion. There are infinite things to be found on the field. Dragons and wizards will help you on your quest. Only time will tell which kingdom will be the strongest.

Due to the shortage of alchemists in the land, there will be no medics in this game. Instead, each player will be given three instant re-insertions to redeem through the nearest referee so they can immediately go back into the game.

Rules of the Game:

1. Sign-in and character assignments will start at 9:45 and end at 10:45.
2. If a player is shot out they must exit the field. All players not on the field will be re-inserted at their castle every 15 minutes.
3. All guns are to be set at no more than 290fps.
4. Masks must be worn at all times when on the field.
5. The game will end at 6:00pm.
6. BARREL PLUGS ARE MANDATORY WHEN EXITING THE FIELD OR IF A PLAYER IS OFF THE FIELD

· I NEED REFEREES!!! If you are interested in refereeing the game call
· You must have the field fee to me by June 16, 2001 to play.
· If I can get at least 20 players I will raffle most items used in the game.
· This game is not open to the general public, if you want to bring any friends call me first.
· I will send a reminder of the game out on June 5, 2001.

Organizer Notes

Items Needed Game Checklist:

· 6 2X4X12's cut in 3 foot lengths
· 2 barrels of ale - round cylinder of foam
· 2 soft rocks for iron ore - foam cut into rock shapes
· get necessary latches
· paint all props
· fix netting
· assign parts
· make player id cards
· fill bunkers
· use weedeater on green briars
· make flag poles
· string gems together for crown jewels
· draw maps
· call unique sporting for AJ's tank cover
· put latches on all boxes
· chrony spyders
· get AJ's stuff
· get washers
· put boxes together
· get C02 tanks
· fix Garrett's barrel
· fix blue castle

Boxes Needed:

· 2 - barrels 6 locks
· 2 - gun body 2 locks
· 2 - shields 2 locks
· 2 - gloves 2 locks
· 2 - hay no locks
· 2 - gold and gems 2 locks
· 2 - eggs no locks
· 2 - paint 2 locks
· 2 - hopper 2 locks
· 2 - tanks 2 locks

Points Distribution:

Missions/Points: Red Team

1. Capture the crown jewels from the tower 4000 pts.
2. Find the scepter and bring it to the wizard the scepter to receive a key ingredient for your success 2000 pts.
3. Find the key ring with the keys to the dungeon. Bring these to the dungeon so you can get a piece of the puzzle 2000pts.
4. Help the dragon out by bringing him 3 bags of limestone. You will be handsomely rewarded 1500 pts per bag.
5. Gather at least 5 bails of hay from the countryside and take them to the stables so your horses do not starve 1000pts.
6. Find a barrel of ale and take it to the tavern 2000 pts.
7. Take the opposing teams area flag and bring it to the stables so you can get another piece of the puzzle 3000pts.

**********************LUNCH******************************

1. Rescue King's horse from Dragon's Lair 4000pts.
2. Find a piece of iron ore and take it to the blacksmith so he can add a critical piece to your growing weapon 2000pts.
3. Find a bag of grain and take it to the mill so your costume is complete 2000pts.
4. Shoot cone hanging over the castle with the magic weapon 6000pts.
5. Assassinate the opposing teams' king 8000pts.
6. Rob opposing teams' vault 5000.

Missions/Points: Blue Team

1. Capture the crown jewels from the tower 4000pts.
2. Find a piece of iron ore and take it to the blacksmith so he can add a critical piece to your growing weapon 2000pts.
3. Bring the dragon 3 bags of limestone to get the hopper keys around limestone bags 1500pts per bag.
4. Find the key ring with the keys to the dungeon. Bring these to the dungeon so you can get a piece of the puzzle 2000pts.
5. Gather at least 5 bails of hay from the countryside and take them to the stables so your horses do not starve 1000pts.
6. Take the opposing teams area flag and bring it to the stables so you can get another piece of the puzzle 3000pts.
7. Find a bag of grain and take it to the mill to add to your costume 2000pts.

************************LUNCH****************************

1. Rescue King's horse from Dragon's Lair 4000pts.
2. Find the scepter and bring it to the wizard the scepter to receive a key ingredient for your success 2000pts.
3. Find a barrel of ale and take it to the tavern 2000pts.
4. Shoot cone hanging over the castle with the magic weapon 6000pts.
5. Assassinate the opposing teams' king 8000pts.
6. Rob opposing teams' vault 5000pts.

Miscellaneous Points:

· Gold bricks 400pts
· Gold eggs 200pts
· Silver eggs 300pts
· Gems worth 400pts
· Hay 100pts per bail
· Eliminations 50pts
· Flag each hour for field control is worth 500pts
· Joust points are worth whatever is on the flags retrieved

Missions: Red Team

1. Capture the crown jewels from the tower.
2. Search quadrant 2 and find the scepter and bring it to the wizard the scepter to receive a key ingredient for your success.
3. Search quadrant 2 and find the key ring with the keys to the dungeon. Bring these to the dungeon so you can get a piece of the puzzle.
4. Search in quadrants 3 and 4 and help the dragon out by bringing him 3 bags of limestone. You will be handsomely rewarded.
5. Search the kingdom and gather at least 5 bails of hay from the countryside and take them to the stables so your horses do not starve.
6. Search in quadrant 1 and find a barrel of ale and take it to the tavern.
7. Take the opposing teams area flag and bring it to the stables so you can get another piece of the puzzle.

**********************LUNCH******************************

1. Rescue King's horse from Dragon's Lair.
2. Search quadrant 3 and find a piece of iron ore and take it to the blacksmith so he can add a critical piece to your growing weapon.
3. Search quadrant 2 and find a bag of grain and take it to the mill so your costume is complete.
4. Shoot cone hanging over the castle with the magic weapon.
5. Assassinate the opposing teams' king.
6. Rob opposing teams' vault.

Missions: Blue Team

1. Capture the crown jewels from the tower.
2. Search quadrant 1 and find a piece of iron ore and take it to the blacksmith so he can add a critical piece to your growing weapon.
3. Search quadrants 3 and 4 and bring the dragon 3 bags of limestone to get the hopper keys around limestone bags.
4. Search quadrant 1 and find the key ring with the keys to the dungeon. Bring these to the dungeon so you can get a piece of the puzzle.
5. Search the kingdom and gather at least 5 bails of hay from the countryside and take them to the stables so your horses do not starve.
6. Take the opposing teams area flag and bring it to the stables so you can get another piece of the puzzle.
7. Search quadrant 2 and find a bag of grain and take it to the mill so your costume is complete.

************************LUNCH****************************

1. Rescue King's horse from Dragon's Lair.
2. Search quadrant 4 and find the scepter and bring it to the wizard to receive a key ingredient for your success.
3. Search quadrant 1 and find a barrel of ale and take it to the tavern.
4. Shoot cone hanging over the castle with the magic weapon.
5. Assassinate the opposing teams' king.
6. Rob opposing teams' vault.

Buildings and Assignments:

Dragon's Lair (black):

· Box locked with 3 locks
· Hopper inside box
· One dragon ride
· Bring 3 bags of limestone to dragon to return his fire
· One key on each bag of limestone

Blacksmith (green):

· Bring iron ore to blacksmith
· key inside of ore
· Box locked with 1 lock
· Barrel inside box

Wizard (purple):

· Bring scepter to wizard
· Key around scepter
· Box locked with 1 lock
· Magic paint inside box

Dungeon (gold):

· Bring key ring to dungeon
· Key is on key ring
· Box locked with one lock
· Gun body inside box

Tavern (orange):

· Bring barrel of ale to tavern
· Key on barrel
· Box locked with 1 lock
· Gloves inside box

Mill (yellow):

· Bring grain to mill
· Key on bag of grain
· Box locked with 1 lock
· Shield inside box

Flags (one color per each team):

· Get opposing teams flag
· Key around grommet on each flag
· Box locked with 1 lock inside stables
· Tank inside box

Stables (brown):

· Bring hay to stables and put inside trough

Things the players need to know:

· All players should chrony at no more than 280fps.
· If you are hit by a paintball, call paintcheck and have the nearest person or referee come to you to see if you are out.
· If you call "hit", "out", or anything except for paintcheck when you are shot, then whether or not the ball broke, you are out.
· Boundary lines are marked by rope and are not to be crossed or shot across for any reason. If a player goes past a boundary line then they are to exit the field until the next re-insertion.
· If a player is shot out they must exit the field. All players not on the field will be re-inserted every 15 minutes.
· Masks must be worn at all times when on the field.
· BARREL PLUGS ARE MANDATORY WHEN EXITING THE FIELD OR IF A PLAYER IS OFF THE FIELD
· Dragon eggs and gold are scattered throughout the field and different eggs are worth different points.
· A player cannot touch any items with the other teams color on it.
· Cannot take the opposing teams' special weapon no matter what.
· Bridges and moats are all marked with surveying tape. There are 2 rivers across the middle of the field that must be crossed at bridges (three 2X4's side by side makes a bridge) and the 2X4's are scattered across the land.
· Bridges can only be built at breaks in the surveying tape.
· Moats around castles cannot be crossed with bridges and can only be crossed by the opposing team when the cone hanging over the castle is destroyed. There is no need to put a bridge over your castle moat.
· Must have jewels, gold, and treasure in the castle vault to get points, dragon eggs must be kept in separate container.
· A player cannot move opposite teams' boxes or anything with the other teams color on it.
· If you see any players holding a white and purple rope walking with referees do not shoot them.
· The person attacking the cone on the castle must have all the items that were collected.
· Leave all items with the boxes you recover things from and all keys inside boxes if possible.
· Write names on paper at cars when you are eliminated.
· Points are only awarded for missions when items are returned to your teams' castle.
· Re-insertions are directly behind the castle.
· Each team is given a large flag of their team color. Whatever teams flag is hanging at the top of the tower each hour is awarded points.
· Sometimes there may be more than one mission on your card, be sure to complete each mission
· No unsportsmanlike conduct.
· No foul language.
· Each team has an area flag hung on their side of the field. Do not take these flags down unless it is instructed by a mission.
· Hang on to your maps, you will need the to find the locations on the field.
· Do not touch props other than eggs and gold that you have not been assigned a mission for. This could cause you to loose points.

Things the organizer needs to know:

· Dragon eggs scattered throughout land, different colored eggs are worth different points (gold and silver)
· Joust at lunch time, 2 minute with multiple flags. Each team chooses 2 champions and points are awarded according to what is on flags taken.
· Kings treasure inside castle vault (locked, only king has the key, only gold and jewels in the vault can gain points).
· 2 rivers across the middle of the field (9 2X4's for bridges on each side of the field, 3 together equals one bridge, 6 2X4's between rivers).
· Moats around castle, cannot go inside castle moat area until cone has been taken down unless you are on that team.
· Put player card Id numbers on instant re-insertion cards so the referee can identify it is their card (if the ref is on the field the player can go back to their castle to re-insert).
· Put numbers one through three on ID cards so referees know how many instant re-insertions there have been for that player.
· At lunch remove all bridges and return team flags to each base.

Mission assignments and when to issue them:

· Issue the first mission to each team at the start of the game 11:00
· Wait ½ hour and issue the next 2 missions 11:30
· Wait 1 hour and issue the next 2 missions 12:30
· Wait ½ hour and issue the rest of the missions for the half 1:00
· Break for lunch at 2:00
· Issue the first mission for the second half 3:30
· Wait ½ hour and issue the next 2 missions 4:00
· Wait 1 hour and issue the rest of the missions for the day 5:00



©2001 Art Snyder
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